Usb Audio 2.0 Class Driver For Windows Download Latest

By Eshi

Usb Audio 2.0 Class Driver For Windows Download Install Update

Any speculation on why Microsoft hasn't provided a native UAC2 driver? I agree that Microsoft must feel that there has not been enough demand for a driver to warrant implementation.

If the UAC2 driver was included with Windows 8, as a native driver, I wouldn't have to worry if a proprietary driver was included with my UAC2 hardware. I would just need to make sure the hardware was compatible.

If the UAC2 driver wasn't included with Win8, but was available for a price from the new Win8 app store, wouldn't the same scenario work? I'd just need to make sure the hardware was compatible with this Microsoft purchased driver. Let's opt in for single-user licensing of UAC2 drivers. They licensed tech to Microsoft, and they have been in lockstep ever since. Price of Citrix is super high yet customers keep buying it, why I have no idea after all these years, but they still manage to stay highly relevant.

What is it now years and still going strong as far as I know? Microsoft could also release such a driver as Windows Ultimate Extra if they wanted to monetize it in other ways. It might be Windows Phone which eventually forces Microsoft Windows desktops hand. Borge-sane, my neighbor and I carpool often.

He codes primarily for linux with a home automation company. He also contributes open source code on occassion. The code he gets paid to develop and refine is far better than his side contributions. Therefore I believe that it is likely that we will get the best experience if Microsoft provides a driver. They just market alongside the Apple community.

Apogee is a great example of that. The dirty little secret is that there are ways purely experimental in terms of license validity, of course that you can get another hardware's driver to work with Apogee's equipment.

Microsoft is missing a great opportunity to appeal to the budding audiophile crowd. If you think about the fanatics that are buying headphones like Skullcandy and even the pricier stuff like Beats by Dre they'll turn around wanting to follow the next trend of that fad. Microsoft could implement better audio features into their OS and market to these people and compete on college campuses much better than they are currently. I just went to the Hi-End show in Munich. But the market is confused, primarily because proper unified drivers are still lacking.

But that's the problem The market for hi-res downloads is still pretty small when compared to the overall market. Just like vinyl, hi-res audio is a niche. I'd like to see the sales numbers for hi-res downloads.

I'm guessing it isn't growing very fast, maybe even less than the sales of vinyl LPs. However, since they seen to have conceded the music market to Apple, maybe they won't bother to respond with equivalent technology.

I've always thought it would be a good strategy for the music producers to start offering music at high resolutions, especially the indie labels. That might make their music, which is from artists that are basically unknown but very good, more appealing to people who've invested in higher end hardware.

Maybe they don't bother because the market isn't large enough. Then more people would buy higher-end hardware and the market would grow, but at this time, I wouldn't say there is a large market and Microsoft doesn't seem to be interested unless it is a large market. Too bad they don't like to help small markets grow.

I also suspect they've done enough market analysis to determine that the potential market isn't large enough for them. In the late s and s, I worked for Sonic Foundry, a company that developed audio and video applications for the Windows market. Our flagship product was Sound Forge, which was a pretty good audio editor.

We expanded into the video market with a program called Vegas and also developed a very innovative audio creation tool called ACID. We also charged for it, so after WMP and iTunes were released, we could no longer generate any revenue with Siren and it was dropped.

Anyhow, I remember going to conferences and the big topic was about music downloads and how to make money given the fact that there was so much pirating.

The portable MP3 players were relatively new and only available from a handful of companies like Creative Labs. None of them were putting a lot of resources into the market because their market analysis told them the potential was limited. Then Apple came along with the iPod and iTunes and contrary to any of their analysis, blew the market wide open. There was something wrong with their analysis or approach to the potential market for downloadable music and portable players. Apple's approach was obviously very different and successful.

I sometimes wonder if there is a lot more potential for high res and surround formats that the big players just can't figure out and it will take someone like Apple to make it work. It won't be Microsoft. This site uses cookies for analytics, personalized content and ads.

By continuing to browse this site, you agree to this use. Remove From My Forums. Sign in to vote. Or do we still have to write such drivers ourselves? This was under consideration by the Windows Sound team during the planning phases of Windows 8.

Thursday, September 15, 7: Proposed as answer by Petter Monday, September 26, 1: Monday, September 26, 4: Friday, September 16, 5: I tried yesterday using this device in UAC2 mode: I'd love to see driver support in Windows, though! Sunday, September 25, 2: Sunday, September 25, 5: I believe customers are voting with their feet purchasing alternative platforms.

Edited by Petter Monday, September 26, 1: Monday, September 26, 1: Wednesday, September 28, 5: Wednesday, September 28, 6: Well, if Microsoft won't move unless a big mover starts moving, how about this: What do you think? Monday, October 3, 1: Tuesday, October 4, 3: Tuesday, October 4, 4: Here's a disruptive idea: Thursday, October 13, 7: Friday, April 20, 8: Driver availability would be an enabler for a large market of hi-res downloads.

Wednesday, May 9, 9: Thursday, May 10, 4: It's been a year since the publication of this topic. Thursday, January 10, 2:

Usb Audio 2.0 Class Driver For Windows Download

Windows 10 doesn't install specific drivers for USB audio devices on the first connection

Back in I wrote about how to install the Microsoft class drivers on audio hardware that was built to the Intel High Definition Audio specification. It is also possible to install a Microsoft class driver on audio hardware that was built to the USB Audio specification. You must be logged in to post a comment. I recently bought a Lumia XL. But the mic is not recognized. Now all these devices are rendered completely useless as usb audio interfaces unless I revert back to windows 7. Is MS doing something to address such issues in windows 10 builds? Unless these important basic productivity affecting issues are taken care which practically makes expensive equipment that the user has invested in completely useless , there is no point in MS pushing people to update to Windows 10 with just some fancy minor user interface updates such as dark theme. I took a look at http:

Windows support for USB Audio 2.0?

Usb Audio 2.0 Class Driver For Windows Download

Any speculation on why Microsoft hasn't provided a native UAC2 driver? I agree that Microsoft must feel that there has not been enough demand for a driver to warrant implementation. If the UAC2 driver was included with Windows 8, as a native driver, I wouldn't have to worry if a proprietary driver was included with my UAC2 hardware. I would just need to make sure the hardware was compatible. If the UAC2 driver wasn't included with Win8, but was available for a price from the new Win8 app store, wouldn't the same scenario work? I'd just need to make sure the hardware was compatible with this Microsoft purchased driver. Let's opt in for single-user licensing of UAC2 drivers.

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